WICKBORN ARENAThe field guide BNB edition
Website ↗Enter the arena
Field guide/Welcome, commander
CHAPTER 002 MIN READ

Small creatures.
Big field guide.

An adventurer’s guide to suspiciously strategic little creatures.

Story illustration: Orchardhorn, Portalwyrm, and Voltrunner plan an adventure at a map table above Verdant Crossing. The fox has already found the snacks.
VERDANT CROSSING · FIELD JOURNAL NO. 001Pack a plan. Bring snacks.

A very small war. A very large attitude.

At Verdant Crossing, the river was peaceful, the bridges were sturdy, and nobody had yet taught a golden slime the word “strategy.” Then the market bell rang.

Orchardhorn brought a shield. Voltrunner brought enough electricity to void a warranty. Frydrop brought lunch, declared himself king, and immediately ate half his crown. Twelve stock-inspired creatures had arrived with twelve different ideas about who should own the crossing.

You are their commander. Build a squad of eight, manage your resources, and turn a wonderfully chaotic battle into a plan. The creatures handle the fighting. The questionable decisions are yours.

The arena, in one minute

What you’ll findWhat it means
12 fightersDifferent roles, abilities, costs, and stock reference prices.
8 in your squad · 4 in your handDeploy a card and cycle the next fighter into your hand.
Classic · 2:30Deploy creatures, defend your towers, and push for the rival king.
Skirmish · 4:00Move a captain, aim abilities, and contest the river relay.
Free practicePlay either mode against a bot without a wallet.
BNB Smart ChainWICKB staking and escrow use Solidity contracts. The documented deployment is testnet, chain 97.

Winning comes from timing, positioning, and a squad that works together. Stock movements add a bounded twist to damage; they do not choose a winner for you.

Choose your next chapter

THE ADVENTURE AHEAD

Find your field note.

01

Your first battle

A step-by-step route from the lobby to your first free Classic or Skirmish practice battle.

02

Classic rules

Learn Classic deployment, elixir, card cycling, tower objectives, and exact victory conditions.

03

Skirmish rules

Captain movement, skills, ultimates, specializations, relay barriers, respawns, and Skirmish victory rules.

04

Meet the fighters

Meet all twelve stock-inspired fighters, their elixir costs, combat roles, and Skirmish skills.

05

Prices & damage

The exact stock-to-damage formula, bounded modifiers, update timing, baseline behavior, and missing-price rules.

06

WICKB tokenomics

Verified testnet supply, WICKB utility, equal-entry escrow, staking requirements, and what has not been announced for mainnet.

07

Wallets & contracts

The BNB testnet network, official deployed addresses, sign-in, exact approvals, deposits, withdrawals, and recovery.

08

Game logic & trust

A plain-language account of simulation, server authority, price validation, escrow settlement, and contract permissions.

09

FAQ & glossary

Answers about unavailable online modes, neutral stock damage, wallet transactions, progression, and the arena vocabulary.