The extremely unofficial bestiary
Twelve creatures. Zero boring introductions.
Your future teammates (and problems)
Every creature has a stable identity across both modes. Its stock-style symbol identifies the reference price used for combat. It does not represent a stock or token held in your wallet.
3 elixirOrchardhorn
Frontline · Ground
Sweeps nearby enemies with a powerful shoulder strike.
- SKILL
- Shoulder sweep
- ULTIMATE
- Crown of thorns
“Has never lost an argument with a door.”
3 elixirVoltrunner
Electric attacker · Ground
Electric bolts briefly stun enemies on the ground or in the air.
- SKILL
- Circuit dash
- ULTIMATE
- Thunder circuit
“Fast enough to regret it somewhere else.”
4 elixirCloudback
Tank · Ground
Its cloud armor absorbs damage while the squad advances.
- SKILL
- Cloud bulwark
- ULTIMATE
- Citadel protocol
“Brings its own headquarters to work.”
3 elixirLensfin
Ranged scout · Ground
Lens-guided projectiles slow enemies and defend the lane.
- SKILL
- Prismatic lens
- ULTIMATE
- Whiteout
“Saw that ambush coming. Judged it quietly.”
2 elixirParcelpack
Courier swarm · Air
Three fast airborne couriers overwhelm isolated enemies.
- SKILL
- Express flight
- ULTIMATE
- Priority airlift
“Three couriers. One extremely vague address.”
5 elixirTensorforge
Tower attacker · Ground
Ignores creatures and drives its heavy compute fists into towers.
- SKILL
- Siege beam
- ULTIMATE
- Overclock annihilation
“Solves every problem as a tower problem.”
3 elixirVitalbloom
Healer · Ground
Restores nearby allies while firing petal bolts at enemies.
- SKILL
- Lifeline
- ULTIMATE
- Second spring
“Would like the frontline to stop testing gravity.”
5 elixirPortalwyrm
Splash attacker · Air
Airborne portal blasts splash across tightly packed defenders.
- SKILL
- Portal collapse
- ULTIMATE
- Event horizon
“Takes shortcuts through the fabric of reality.”
4 elixirVaultguard
Charger · Ground
Charges the front line; its first strike deals double damage.
- SKILL
- Vault charge
- ULTIMATE
- Unbreakable advance
“The vault has legs. Please stop running.”
2 elixirReelmoth
Ranged support · Air
Supports the squad with healing light and swift ranged attacks.
- SKILL
- Ribbon snare
- ULTIMATE
- Final curtain
“Every battle deserves a dramatic third act.”
2 elixirFrydrop
Splitting swarm · Ground
Splits into two smaller Frydrops when defeated.
- SKILL
- Golden geyser
- ULTIMATE
- Supersize
“Defeated? No. Now available in a sharing size.”
4 elixirHoodwing
Aerial hunter · Air
A swift aerial hunter that strikes ground and flying enemies.
- SKILL
- Feather fan
- ULTIMATE
- Midnight hunt
“Sees everything. Has notes.”
Build a squad that answers questions
Who stands in front?
Cloudback absorbs damage. Orchardhorn and Vaultguard can give a push more presence. A fragile ranged line needs protection.
Who handles the sky?
Voltrunner, Lensfin, and Hoodwing can target air. Ground-only creatures cannot solve a flying problem by looking more determined.
Who punishes a crowd?
Portalwyrm and Orchardhorn bring area damage. Use it against swarms and tightly packed pushes.
Who keeps a push alive?
Vitalbloom heals nearby allies. Reelmoth adds airborne support. A healer cannot repair poor positioning from the other side of the map.
Can you afford the hand?
Balance 2–3 elixir options against expensive 4–5 elixir threats. Four costly cards can leave you watching a battle you cannot afford to join.